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Archive for the ‘Conceptual art’ Category

Currently on “display” at STRIJP-S in Eindhoven, the Netherlands until the end of this year: 4D GRAFFITI INVASIONS by AUJIK.

4D Graffiti Invasions is an experience/exhibition which combines  the post-industrial  environment of the Strijp-S area (formerly a Philips Electronics plant) in Eindhoven, with augmented reality (AR) “graffiti” projected onto the streets and buildings. While walking on Strijp-S, you experience a virtual layer on top of the physical environment through your smartphone. Graffiti in augmented reality (AR) can pop up anywhere on your smartphone and then disappear again. This graffiti is not a frozen image in AR, but  consists of abstract animations:

This is how it works. To be able to experience the AR graffiti you must first download the free 4D Graffiti Invasions app  from the Google Play Store (Android) or the App Store (iOS).  The app shows the location of the 4D artworks at Strijp-S. If you walk over to a site, there is sticker on the ground, which you need to scan to experience the AR graffiti piece of that particular site on your smartphone.

AUJIK is an artistic concept initiated and maintained by the Swedish artist Stefan Larsson, who is currently based in Japan. Stefan Larsson is fascinated about the idea that everything, no matter how synthetic it seems, is nature. Everything derives from nature even though we sometimes perceive it otherwise. To extend this idea he gave it an animistic character influenced by Shinto and various pagan beliefs in his AUJIK concept. AUJIK  is modelled to resemble a fictive esoteric cult. Its themes are artificial intelligence, nature, technology, perception, future speculation, neuroscience and architecture.

In AUJIK he divides nature it into Primitive (vegetation, soil, humans/animals etc.) and Refined (AI, robotic, nano-technology etc.) and creates artefacts that are crossbreeds of these nature types. The central idea of these artefacts is that everything, even the most artificial things, have consciousness and a soul. Although it can only be experienced on the tiny screen of a smartphone, the results of this concept are quite stunning as you can see in the video above. Want to experience the works of AUJIK at Strijp-S yourself? Start your tour at the AUJIK Homebase at Mu artspace. Here you will find the information about the app and all the locations of the AR works.

More information:

 

I discovered Swedish artist Jonas Lund through an interesting article in Gonzo (circus) entitled “Propaganda as a scalpel“. Jonas Lund is a Swedish artist working from Berlin and Amsterdam, who makes use and often questions (and criticizes) the current state and usage of online communications, advertising and marketing.

Terms of Service

TOS (Terms of Service) 2016, Terms of Service textual agreement

According to his online resume he “creates paintings, sculpture, photography, websites and performances that critically reflects on contemporary networked systems and power structures of control“. For this purpose he has made many installations,  websites, online games and bots, of which an overview can be found on his website. Check some of his disturbing online games and bots such as:

Being a web developer by profession from 1995 onwards, I sympathize with his efforts in this particular field of “‘critical” web/net art. After a surge in popularity and interest around 2000 it seems to have disappeared in obscurity again. Nice to see there are still artists who are dedicated to this type of tech art.

More information:

Yesterday I visited the solo exhibition Future Bodies of Bart Hess at the Stedelijk Museum ‘s-Hertogenbosch.

Bart Hess is a young Dutch artist/designer who shot to fame with his Slime Dress for Lady Gaga in 2011. Crossing boundaries between design, fashion and art, his oeuvre is a series of studies into materiality, (virtual) reality and technology. He is fascinated by the human body, which he tends to cloak in ways that have little to do with styling or fashion and more with performance art and science fiction. High-tech materials seem to merge with the skin of the models he uses for his studies. In the last ten years he has moved from recording his work in video or photography towards more theatrical pieces that want to engage and envelop the viewer in a new kind of reality.

Punk: Pins and Needles is a video by Ruth Hogben and Bart Hess, presented by fashion film platform ShowStudio and included in the Future Bodies exhibition:

 

To learn more about the works of Bart Hess check this video in the Dutch Profiles series on YouTube on Dutch designers:

 

More information:

Every technology has its own accidents. Rosa Menkman is a Dutch media artist who focuses on visual artifacts created by these kind of accidents in digital media. The visuals and installations she creates are the result of glitches, compressions, feedback and other forms of unplanned noise.

Although most people perceive accidents as negative experiences, Rosa Menkman emphasizes their positive consequences. By combining both her practical as well as academic background, she merges her abstract pieces within a grand theory (“glitch studies”), in which she strives for new forms of conceptual synthesis of the two.

Glitch art seems to be an art form which requires a considerable amount of – rather obscure – explanation. According to Menkman, “glitch art is best described as a collection of forms and events that oscillate between extremes: the fragile, technologically based moment(um) of a material break, the conceptual or techno-cultural investigation of breakages, and the accepted and standardised commodity that a glitch can become. […] Glitch genres perform reflections on materiality not just on a technological level, but also by playing off the physical medium and its non-physical, interpretative or conceptual characteristics. To understand a work […] of glitch art completely, each level of this notion of (glitch) materiality should be studied: the text as a physical artifact, its technological and aesthetical qualities, conceptual content, and the interpretive activities of artists”.
and audiences.

If this description confuses you: it is  – more or less! – explained by Rosa when interviewed for the Digital Manifesto Archive:

So much for theory. How does this actually look and/or sound? Below are a few video’s included of works made by Rosa Menkman.

 

Pattern Recognition, Beyond Resolution

This video was apparently commissioned by the Dutch railways to be played on big LED ‘Urban Screens’ in train stations all over the Netherlands. However, when finished it wasn’t used because it was classified by the railway company as being “to strange for train passengers”:

 

DCT:SYPHONING

This installation is part of the Transfer Download exhibition of the Minnesota Street Project in Transfer Gallery in  San Francisco, which ends on September 9, so next week. So you are actually still able to see/experience it if you are living near SF!

According to the Transfer Gallery website this work is inspired by the 1884 novel ‘Flatland’ by Edwin Abbott Abbott. Rosa Menkman tells the story of a father who introduces his son to different levels of compression; they move from dither, to lines, to macroblocks (the realm in which they normally resonate) to the ‘future’ realms of wavelets and vectors.

 

Xilitla

Xilitla is a software game/application for Windows, Mac and Linux platforms which enables you to view the videoscapes of Rosa Menkman in glitchy  way outside the confines of YouTube and Vimeo (or this  blog page..). The app can  be downloaded for free on the Xilitla/Beyond Resolution website. In the About Xilitla video below she explains the goal and concept behind the app:

 

 

All in all, a very interesting Dutch media artist,who combines art theory and practice in her work and has in doing so already produced an extensive body of media art pieces around the concept of “glitch”. Below are some links – in random order, of course – to get you viewing, playing and reading:

More info:


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